Open Source Alternative to Flash Professional
Using Adobe Flash Professional users can produce flash ads, games & web animations and other interactive solutions for running inside web browsers (based on the popular Flash Player), or for the desktop or mobile devices (based on Adobe Integrated Runtime aka AIR). It can be purchased separately or as part of the Adobe Creative Suite. The latest version of the software Adobe Flash Professional CC was released in 2013 as part of Adobe’s Creative Cloud rebrand. It include a native 64-bit scene rendering engine, minor performance improvements and bug fixes, and the removal of legacy features such as ActionScript 2 support. As part of the Creative Cloud suite, Flash CC also offers users the ability to synchronize settings or save files online.
The increased use of HTML5 and rich JavaScript libraries have reduced the use of Adobe Flash but it’s still very popular and pretty much used by every internet user. Flash Professional doesn’t come cheap and will cost you 20$ per month in an annual subscription plan. So, here we explore some free and open source alternatives to Adobe Flash Professional.
1) FlashDevelop ![Available for Microsoft Windows Available for Microsoft Windows](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tD3hnELoYoNA3a2WnC5IA70eRoEHEUambDt6KVhZQnVqO__mNg_USQdAV1r9hBYzE4GcPICw7uiCGDVlTThuaDdTBCfuzd9eLOUOp8tkxxUdSzEMHI4YigVbvff8Is3cUdDyqgKlMUkugkdVSfOQ=s0-d)
FlashDevelop is free and open source software, mostly written in C# and is built on the efficient Scintilla editor component. It is extensible with a plugin architecture and is a .NET Framework 2.0 application only available for Microsoft Windows. FlashDevelop is not a platform of its own, and is a code editor for the Adobe Flash Platform. Publishing a project into an SWF file that can playback in the Adobe Flash Player is the primary purpose of the editor. It includes code editing features comparable to Eclipse or Microsoft Visual Studio.
The latest version of FlashDevelop is 4.6.4.
2) OpenLaszlo
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Laszlo applications can be deployed as traditional Java servlets, which are compiled and returned to the browser dynamically. This method requires that the web server is also running the OpenLaszlo server. Alternatively, Laszlo applications can be compiled from LZX into Dynamic HTML (DHTML) or a binary SWF file, and loaded statically into an existing web page. This method is known as SOLO deployment. Applications deployed in this manner lack some functionality of servlet-contained files, such as the ability to consume SOAP web services and Java RPC remote procedure calls.
The latest version of 4.9.0.
3) Ajax Animator ![Available for Web Available for Web](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_urSWlOWFq8mgBFX2-OJoa2Vu5Gu54H6TpcVWNnYj1ZxgiAEXxbRjD1UMFly-_Vuo4lPaThDm1qd5-ilahDwWi5eeJq-v_tgcmLn9nCHbzXvz3umYzpSSUF_io5HF96DekN0P56koMMU5xY=s0-d)
Development started around March 2006, based on the RichDraw JavaScript library, which allowed for in-browser graphics creation. The application was soon rewritten to use the DHTML Suite library from DHTML Goodies, and finally allowed for exporting SWF files through the Freemovie Java library. Version 1.0 was rewritten to use version 1.0 of Sencha’s Ext JS library instead. It also added support for inbetweening and sharing projects. The next version, 0.20, was a complete rewrite to support version 2.0 of Ext JS, and used the OnlyPaths library by josep_ssv, which extended RichDraw and was designed specifically for Ajax Animator. Later versions used the author’s own VectorEditor library, based on the Raphael framework.
The latest version of Ajax Animator is 0.20.05.
4) KToon/Tupi
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The main purpose of this project from the beginning has been to provide an easy user experience, starting from the design of the GUI which allows the creation of simple animations in only 5 steps. Despite still being in beta phase, the software already includes these features: Modular user-friendly interface, Animation and preview modules
Basic tools for vector illustration, Timeline and exposure sheet, Bitmaps Importation, Export to various formats (Ogg Theora, AVI, MPEG, SWF and a sequence of PNG images).
Basic tools for vector illustration, Timeline and exposure sheet, Bitmaps Importation, Export to various formats (Ogg Theora, AVI, MPEG, SWF and a sequence of PNG images).
The latest version of Tupi is 0.2.
5) Synfig Studio
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Synfig stores its animations in its own XML file format, often compressed with gzip. These files use the filename extension .sif (uncompressed) or .sifz (compressed). The files store vector graphics data, and can also reference external bitmap images. Synfig can render to video formats such as AVI, Theora and MPEG, as well as animated graphics formats such as MNG and GIF. It can also render to a sequence of numbered image files, using formats such as PNG, BMP, PPM and OpenEXR. It also has basic support for SVG import. At present, it cannot export to SWF format but this is to be implemented as indicated in the software’s roadmap.
The latest version of Synfig Studio is 0.64.2.
6) Pencil2D/Clash
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Pencil2D is a free and open-source 2D animation software license under GNU General Public License. It is a fork of Pencil. The application uses a bitmap/vector drawing interface to produce simple 2D gr
aphics as well as animation. Pencil is written in C++ and is Qt-based. It started as a simple “pencil test” program by Patrick Corrieri, extended to the current Pencil application mainly by Pascal Naidon. It was forked as Pencil2D by Matt Chang and is being actively developed. The latest version of Pencil2D is 0.5.4 beta.
Clash is another work-in-progess fork of the Pencil. Its being developed independently of Pencil or Pencil 2D and its main goal is to make it closer to Adobe Flash Professional IDE. It also has a related project called Geesas which will be basically a GTK-based Clash. The latest version of Clash is 0.9.7b.
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